28 December, 2010

Merry Christmas and a Happy New Year!

Okay, so maybe too late for Christmas and too early for New Year, but with times being full of celebration, it's very likely I will end up forgetting. Both Daan and I want to wish everyone the very best! Have lots of fun, don't do anything too illegal and be safe. Until next year!



Robot life-style fun facts:
- Robots know approximately 2 kinds of dances: The Robot and the Robo-Boogie.
- Robots can't get hangovers.

20 October, 2010

An update about an update!

Hello dear readers! It's been a while since our last post, so time for an update. In the near future we'll be updating 'The Ball Is Too Fast, The Game Is Too Slow, The Name Is Too Long' Daan is adding achievements and I will be redoing all the character portraits because, well... They kind of suck. Last but not least, we'll be releasing a Lite version. Then you can try out the game, see that it's actually quite good and then buy it!

Quite good, you say? Prove your arrogant statement. Well...

AppSpy.com says 4 out of 5!

148Apps.com says 4 out of 5 also!

iPhoneFreak.com says 4 out of 5 too!

Wirebot.com says 9 out of 10!

Top10.com says 9 of 10! Is that cheating? Maybe, but still proud!

SlideToPlay.com does not give us a grade, but still said: "So far, we're having a blast with TBITFTGITSTNITL. If you fancy yourself as having quick reflexes, be sure to check it out."

Awesome. Thanks, folks. Speaking of reviews, the user reviews we've been getting haven't been to shabby either! We're so incredibly glad that people are enjoying the game. Now if only we could get more people to look at it, hmmm.

Well, one thing you can do is tell your friends! If you liked the game and think more people should play it, just tell them about our game, or threaten them. If they're all like, "Why are you doing this? Who are you?! I have a family, please don't hurt me!" you might have overdone it, but just show them our game and all will make sense.

Please note that we, here at Level'D, in no way condone socially unacceptable behaviour like, for example, pistol whipping someone into getting our game. That is bad and not acceptable. (Thanks for the sale though!)

03 October, 2010

We made a trailer!

So it's a trailer. Enjoy!

26 September, 2010

GameReleased = true;

Although it's a misty grey day, we are happy to say The Ball Is Too Fast is released! It's been a long road, with many hardships and struggles, but we made it. No, actually, making this game was extremely fun, and we really hope people will enjoy playing it.

You can find the game on iTunes.

21 September, 2010

Release date? It's decidedly so!

Daan and I are proud to announce that 'The Ball Is Too Fast, The Game Is Too Slow, The Name is Too Long' will  release on September the 26th. It is surely a day that will live in infamy. A day that future generations will look back on, as they sip Space Martini's, overlooking our blue jewel, from their Space Balcony™ in space. They will look at each other and nod in agreement, that on that day... That is where it all began.

Or...

It'll just be another Sunday, but dammit if we aren't excited!!

10 September, 2010

Hello World! Here is a status update.

Wow, time flies so fast! No messages since June 9th, yikes.

However, we are in fact still alive. And I can also tell you that our first game, The Ball Is Too Fast, is finished!

Head over to our games section for additional information.

A release date will follow soon. As soon as we know it ourselves!

09 June, 2010

Screenshots? Hell, it's about time.

They're up! If you check the 'Games' section (or just click the link I just placed there for your convenience), you will see that screenshots have indeed been put up! Enjoy.

A big thanks from both me and Daan to Al Meikl for helping us out.

02 June, 2010

Playtest, playtester, playtestest!

Still working on improving things where we can. Since last time, we got a bunch of useful feedback and have been actively working on implementing various things; that is very vague, I'm sorry. The next build we send out will very likely be close to the final release and after that... We'll have to go through the arduous task of promoting the game and sending out review copies. I'm sure it'll be fine and I'm sure I'll have fun with it, but I am slightly nervous! EXCITING TIMES!1

You may also have noticed that, as of this post, there are still no screen shots up. "Scandalous!", "Villainous!", I hear you think, I know. I said in about a week and more than a week has passed, making my previous claim into a lie staring everyone in the face! I just wanted to address my many, many, many faithful readers that they are indeed coming soon. When I say soon, I mean somewhere between now and the end of summer.

26 May, 2010

The first playtest.

It's a big milestone in the development of 'The Ball Is Too fast'. As of today, we've sent out the first build to a bunch of helpful friends and colleagues. We're already getting a bunch of useful feedback and the 'to-do list before release' is slowly growing again. Where, a few weeks ago, I felt nervous about the idea of other people playing the game, I now feel rather excited. I hope that is a good sign!

20 May, 2010

First!

This is the first post that was ever written, if you don't count all the edits that were made. Not much here yet, but keep an eye out. We'll be updating somewhere next week, putting up screenshots and possibly even a trailer!