You can find the game on iTunes.
26 September, 2010
GameReleased = true;
Although it's a misty grey day, we are happy to say The Ball Is Too Fast is released! It's been a long road, with many hardships and struggles, but we made it. No, actually, making this game was extremely fun, and we really hope people will enjoy playing it.
You can find the game on iTunes.
You can find the game on iTunes.
21 September, 2010
Release date? It's decidedly so!
Daan and I are proud to announce that 'The Ball Is Too Fast, The Game Is Too Slow, The Name is Too Long' will release on September the 26th. It is surely a day that will live in infamy. A day that future generations will look back on, as they sip Space Martini's, overlooking our blue jewel, from their Space Balcony™ in space. They will look at each other and nod in agreement, that on that day... That is where it all began.
Or...
It'll just be another Sunday, but dammit if we aren't excited!!
Or...
It'll just be another Sunday, but dammit if we aren't excited!!
10 September, 2010
Hello World! Here is a status update.
Wow, time flies so fast! No messages since June 9th, yikes.
However, we are in fact still alive. And I can also tell you that our first game, The Ball Is Too Fast, is finished!
Head over to our games section for additional information.
A release date will follow soon. As soon as we know it ourselves!
However, we are in fact still alive. And I can also tell you that our first game, The Ball Is Too Fast, is finished!
Head over to our games section for additional information.
A release date will follow soon. As soon as we know it ourselves!
09 June, 2010
Screenshots? Hell, it's about time.
They're up! If you check the 'Games' section (or just click the link I just placed there for your convenience), you will see that screenshots have indeed been put up! Enjoy.
A big thanks from both me and Daan to Al Meikl for helping us out.
A big thanks from both me and Daan to Al Meikl for helping us out.
02 June, 2010
Playtest, playtester, playtestest!
Still working on improving things where we can. Since last time, we got a bunch of useful feedback and have been actively working on implementing various things; that is very vague, I'm sorry. The next build we send out will very likely be close to the final release and after that... We'll have to go through the arduous task of promoting the game and sending out review copies. I'm sure it'll be fine and I'm sure I'll have fun with it, but I am slightly nervous! EXCITING TIMES!1
You may also have noticed that, as of this post, there are still no screen shots up. "Scandalous!", "Villainous!", I hear you think, I know. I said in about a week and more than a week has passed, making my previous claim into a lie staring everyone in the face! I just wanted to address my many, many, many faithful readers that they are indeed coming soon. When I say soon, I mean somewhere between now and the end of summer.
You may also have noticed that, as of this post, there are still no screen shots up. "Scandalous!", "Villainous!", I hear you think, I know. I said in about a week and more than a week has passed, making my previous claim into a lie staring everyone in the face! I just wanted to address my many, many, many faithful readers that they are indeed coming soon. When I say soon, I mean somewhere between now and the end of summer.
26 May, 2010
The first playtest.
It's a big milestone in the development of 'The Ball Is Too fast'. As of today, we've sent out the first build to a bunch of helpful friends and colleagues. We're already getting a bunch of useful feedback and the 'to-do list before release' is slowly growing again. Where, a few weeks ago, I felt nervous about the idea of other people playing the game, I now feel rather excited. I hope that is a good sign!
20 May, 2010
First!
This is the first post that was ever written, if you don't count all the edits that were made. Not much here yet, but keep an eye out. We'll be updating somewhere next week, putting up screenshots and possibly even a trailer!
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